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Ant Idol

A tragic myth told in seven acts

A lifelong journey of belief, fragmentation, and the quest for transcendence.

3. Pitch

Amid warring mortal realms, an enslaved man seeks a higher meaning in a world sundered by the gods—a world that, despite his striving, denies him the freedom he longs for—and he rises through nothing but human will, defying the very order of being.

Seven Acts of Ant Idol

  • Act 1

    Sublime Serfdom

    The fall of Fortuna; Eisen breaks from bondage—and loses his direction.

  • Act 2

    To the Golden Gates

    Pursuit of freedom and closeness: Nadja, longing, flight, and misstep.

  • Act 3

    The Lonely Swordsman

    Emptiness in place of purpose: a sword without a path, a city without meaning.

  • Act 4

    Faustian Pact

    Descent into the Kenotaph, a pact with the ancient being: knowledge at the cost of humanity.

  • Act 5

    Dying to Live

    The dance with F’Ormicai: death, return, and the shedding of mortality.

  • Act 6

    Ant Idol

    Belief makes reality pliable—man becomes myth.

  • Act 7

    Epilogue

    Ritual and choice: rise above being—or consciously return.

Thematic Pillars

Tragic Greatness

Eisen’s path from serf to myth—driven by guilt, longing, and will.

Metaphysics

Planes beyond space and time: order, rupture, belief, and reality.

Memory & Belief

Myth as the world’s memory: stories shape identity and matter.

Inner Depth

Silence, regret, love unspoken—a soul in conflict.

Character Sheets

Cosmology

A simplified overview of the planes.

One-Piece-All-Together

Before time and story there was only the One: possibility and closure at once. Its shattering created the planes; echoes of unity live on in every golden thread.

Height of Creation

The place of the fundamental laws of being, near the Elder expanses; the result of Muddra’s discoveries. All that is possible exists here as principle.

Expanses of the Elders

Timeless expanses, home of the leviathans who guard Muddra’s primeval creations.

Elemental Plane

Foundation of spatial existence; the first splinter from the One, source of the matter of the Elder Expanses.

Dam of Time

Origin of time, a lock beneath the elemental planes. From here time flows into all that falls under its influence.

The Lost Paradise

Prison of the Paradox Gods: born of Muddra’s work and separated and banished by the Dam of Time.

Void Planes of the Endless

Plane of concepts: the siblings called the Endless—ruled by the eldest, Death—dwell here. Nothing is truly real; all is concept.

RealmClearing of Long Shadow

A clearing under a red sun, ringed by a jungle of hands. Here, Death dwells in the long shadow.

RealmKingdom of Dreams

The realm where possibilities take shape while mortals sleep.

The Mirror

Mirrored plane of reality; a threshold to higher planes where perception and truth wrestle.

RealmThe Mirror

The borderland where the self recognizes itself—or loses it.

RealmThe Bleeding Edge

A place where meaning seeps out from the edges of reality.

The Astral Sea of Endlessness

A heaving sea of existence; its tides follow the dreams and thoughts of all beings.

The Unbound Plane

A boundless land within the Astral Sea; above and below fall away.

RealmThe Golden Forest

Forest of trees within the Unbound Plane. In their boughs hang the universes of mortals as spiral marbles.

  • Spiral Marbles: A spiral marble grows from its core and overgrows the branch; its becoming and passing feed the tree.
  • Spirit World: Invisible world of the dead, full of magic and mystery.
  • The Veil: The veil that separates the mortal world from other planes.
  • The Mortal World: The physical world governed by the laws of physics and biology.
The Breakaway

Place of the break in meaning: reality frays; chaos and transcendence interlock.

RealmThe Shadow Realm

Sphere of imprints—things are what they mean.

RealmPlateau of Conscience

A high plateau where consciousness has weight.

RealmWall of Hermits

Endless wall of cells; each holds an answer and a lie.

RealmThe Nine Ring Spirals

Nine concentric spirals where fates tangle and come undone.

You are not alone in the Fractal.

Join the myth. Shape the memory. Become a part of the story.